DREAMERS

RELEASE NOTES – PLAYSTATION & XBOX

DREAMERS

RELEASE NOTES – PLAYSTATION & XBOX

What we already did

1.6

Equivalent to Steam 1.2
live
  • Added a character direction arrow to the Map for easier orientation in larger areas.
  • The menu now opens on the Map tab instead of the Story tab, addressing user feedback for quicker navigation.
  • Quest target markers now remain visible at the screen edges when offscreen, enhancing guidance.
  • Added new colliders and redefined slopes for smoother gameplay.
  • Improved cinematics in the Mines area.
  • Adjusted quest marker alignment in the City area.
  • Fixed minor 3D model issues in the Islands and the Forest.

1.5

  • Players can now close the “Thoughts” feature.
  • Characters now have increased running speed for smoother movement.
  • Game assets are optimized for better compression, reducing the redistribution size.
  • Fixed an issue where the fishing mini-game could be prematurely interrupted.
  • Updated the parental lock rating system for better clarity and compliance.
  • Adjusted the wording of certain story events for improved narrative flow.

1.4

  • Remapped the volume sliders in the settings menu to provide users with enhanced precision in managing audio levels.
  • Ensured drone propellers spin at their intended speed for optimal performance.
  • Tweaked colliders of NPCs in the Swamp scene for improved interaction.
  • Rectified drone UI button issues in Desert tracks.
  • Fine-tuned BGM music volumes in KittyScratch and qb mini-games.
  • Resolved the unlocking issue for the “Somniphobist” trophy; players now receive it correctly. If a player unlocked it in a previous run without the PSN/Xbox Achievement appearing, it will be granted upon game load.
  • Rectified typos and errors in dialogues within the Mountains and City scenes.
  • Improved player position triangulation on the map within the mountain level.
  • Fixed a rare bug where the girl was locked on the post office door.
  • Implemented a 5x increase in scrolling speed in various UIs.
  • Addressed a bug in the load/save data of the KittyScratch mini-game.
  • Streamlined drone delivery mission #6 by adding an extra power charge for a slightly simplified experience.

1.3

  • Resolved an issue that previously prevented manual saving in both the Oil Platform and Dark Region areas.
  • The save data icon now flashes only during active game-saving processes.
  • Trophy “Workaholic” is now automatically unlocked upon completing all deliveries, as intended. If a user has completed all deliveries and is eligible to unlock the trophy, it will be granted upon game load. The Xbox version sees this implemented from patch 1.0.5.0 and requires the player to fulfil all six deliveries from the Post office scene as intended.
  • Increased player walking speed within the Circus Interior scene for improved gameplay.
  • Improved the speed at which glyphs appear in both Chinese and Japanese languages for a smoother reading experience.
  • Tweaked the looping cinematic sequence during the Healer House dialogue.
  • Rectified a bug where the user could inadvertently trigger multiple “Think about” actions while holding the left shoulder button.
  • Made minor adjustments to fix UI glitches and correct typos for a more polished gaming interface.

1.2

  • Improved the clarity of the drone games’ user interface.
  • Resolved issues with certain materials not casting shadows correctly.
  • Fixed camera behavior on specific levels for a smoother gameplay experience.
  • Introduced new cinematic sequences to enhance the storytelling.
  • Enhanced the player’s awareness of their surroundings, allowing for better speed adjustments.
  • Rectified collider issues to prevent players from getting stuck in unintended places.
  • Accelerated the appearance of full-stop characters in Japanese and Chinese dialogues.
  • Corrected typos and minor user interface imperfections for a more polished look.
  • Adjusted the scrolling speed of various menu elements to improve navigation.
  • Tweaked the volume of some sound effects for better audio balance.
  • Addressed minor gameplay bugs.

1.1

  • Corrected problems associated with particle systems and visual effects.
  • Resolved a rare issue where certain NPCs failed to resume their dialogues after the initial interaction in the Post Office.
  • Tweaked the camera distance within specific interior locations for improved visibility.
  • Adjusted character rotation speed to enhance agility when navigating small interior locations.

1.0

  • First release of the game.
  • Fixed an issue where side quests in the Tavern were not being saved correctly.
  • Ensured the girl character now correctly follows the player in the Swamp area.
  • Adjusted collisions on the Oil Platform.
  • Added custom masks for every avatar in dialogue scenes.
  • Removed the need for manually setting the platinum trophy on PlayStation.
  • Optimized the distortion particle effect in the 5th Desert Day scene for better performance.

We are currently investigating these issues you reported

  • “need to leave the circus to meet the robot in the swamp but cannot leave the circus”. (not possible to recreate the bug on our end)
  • “the game doesn’t save automatically at the start of the level or use the manual save option halfway through the level. If quit during the oilPlatform section, need to restart in the Desert town and start the oilPlatform section from the beginning”. (fixed in 1.3)
  • “you have some typos in the restaurant”. (fixed in 1.4)
  • The 5 flower quest NPC tells you to plant one flower at the hotel. There’s no hotel on the map. You plant it next to the hospital. Either the NPC says wrong, or the map text is wrong.” (fixed in 1.4)
  • The [UI] scrolling speed is too slow! It needs to be increased with 400% or something.” (fixed in 1.4)
  • “Sometimes when you start Kitty Scratch your progress counter is 99/99, and some of your previous progress is lost.” (fixed in 1.4)
  • “A text appears twice. “When you said your parentWhen did you say your parents…” (fixed in 1.4)
  • “The loading screen never starts when trying to leave the post office. Resulting in a soft lock. You can still look around and accessing the menu. So you can quit the game and load a save file. This only happened once for me.” (fixed in 1.4)
  • “The position of you on the map while in the mountain town doesn’t align” (fixed in 1.4 from Nintendo version)
  • “Interesting so far but stuck on the final drone delivery mission. Battery power too low to complete three package stops, cannot locate third package visually anyway, no time to look around for it either. The drone upgrade screen shows you nice things, but you can’t do anything this early in to the game to help you improve the flight of the drone.” (fixed in 1.4)
  • “I believe the PS5 version still is on 1.2 (when looking at “Information” about the game so does it say version 1.002.000), so the workaholic trophy might already be fixed if 1.3 is released to PS5.” (pushed to production environment on January 24th, 2024)
  • A user asked to make the drone delivery #3 a bit easier.
  • “Upon completion of all 6 delivery missions, achievement will fail to unlock, and the tracker in the progress section of the menu will not change from 0%.” on Xbox Series. (fixed in 1.5 for Xbox)
  • A user asked about the possibility of closing the thoughts balloon. (added in 1.5)
  • “Would be good to have an indication in the map about the character facing direction”. (added in 1.6)
  • “The quest goals should remain visible even if they are outside of the camera view”. Asked during MGW24 (fixed in 1.6)